Corruption of Champions II Apk for Android APK

Corruption of Champions II Apk per Android 2024

App di:
Salamander Studios
Versione:
0.6.0 per Android
Aggiornato su:
apr 07, 2023
Taglia:
469.1 MB
Android richiesto:
5.0+
Official Website:
Click to Go

Scaricare Corruption of Champions II Apk for Android

In the text-based adventure game Corruption of Champions II, also known as CoC2, you battle an invasion of sinister demons into your home realm while romancing hot monster girls (as well as furries, orcs, elves, demons, and a variety of other cuties) and changing yourself into your ideal physical form. If you wish to play a busty bimbo bandit, a chiseled lupine barbarian, a hermaphrodite cowgirl sorceress skilled in milk magic, or an intimidating orc war priest who rallies his allies back into battle, you can do so in CoC2.

No matter what you decide to change into, you'll have a diverse set of friends traveling with you on your twisted adventures, including catgirl clerics, kitsune sorceresses, chastity-caged elf dickgirls, and dictatorial orc amazons. In a world full of lusty monsters and corrupted magics, you can lead two of these friends at once, strengthening your party and your own Champion's abilities to employ limitless combinations of strengths and weaknesses against your demonic adversaries.

What is Corruption of Champions II Apk?

CoC2 takes us to a fantastical setting where we can assume and maintain any identity we choose. This universe is the setting for a story where perversion and sexuality are the norms, and it is filled with all manner of demonic and terrible creatures. Additionally, it integrates components from vintage RPGs that will enable us to acquire new skills and talents as the plot develops.

Beginning with the many creatures featured in the novel, we will configure the character we are going to manage by selecting them for their various physical characteristics and skills. The story will then start and develop any way we want by selecting various options for reactions and events.

Because the static visuals and, more importantly, the lengthy blocks of text will provide us with the information we need to decide how the story will unfold, the interface is simple and devoid of motion.

The central character of all of them may have been Mareth from Story One. All of the portals, or fissures between universes, appeared to lead there. A group of human magicians who believed themselves to be as powerful as the gods fell through one of these gaps. The magicians were unable to reach their homeworld despite their immense might. A lot of portals went to Mareth, but none came back.

The magicians never gave up looking for a way home, and as the years went by, their grotesque experiments only got worse. Due to the mages' own desires, which turned and corrupted them, the taint of their dark magic quickly spread throughout Mareth. At the direction of their new queen, Lethice, they lost their humanity and became into demons.

Lethice had come to the conclusion that there was no way for these magicians to get back home. Not without using thousands of souls to feed their warped power. Lethice then turned her attention to Mareth, the gods, and the inhabitants of the virgin land, and she started a war to subjugate and corrupt whatever she saw. The demonic horde surged across the terrain, bringing ruin and a barren wasteland in their wake. Although they were unable to leave, the demons would bargain with people on other planets who were dumb enough to listen to their whispers and who would sacrifice innocent lives in exchange for power and terrible magic. Even the portals could not escape the spreading taint and were eventually twisted to the demons' purpose.

One such sacrifice originated from the Ingnam community. This so-called "Champion" was merely a pawn in the village elders' elaborate scheme to live longer by trading a defenseless adolescent each year for potions of vigor and longevity. By repelling the demons' henchmen waiting on the other side of the portal, Ingnam's final Champion avoided her doom and embarked on a solo journey to defeat the Demon threat once and for all.

You've never heard of the planet Mareth or the community Ingnam. That was a world away and a year ago.

You left your old life behind to seek your fortune in the untamed frontier about a year ago; it has been a year of solo travel, exploration, conflict, and survival. You've collected enough money from your adventures to reserve a trip to the Frost Marches, which are the farthest extremities of the known planet.

When the weather became bad, you had just arrived in the small hamlet of Hawkethorne, which is sandwiched between a series of rugged mountains to the east and limitless forests to the north. An unseasonable snowstorm has developed from an autumn downpour several months sooner than you would have anticipated the first snowfall. Over the past few days, the snowfall has gotten progressively worse, intensifying into a violent blizzard that has made continuing your journey unsafe. Fortunately for you, there were a number of rooms available at the Frost Hound, a small inn in the town.

The restaurant is run by a tall, elderly wolf-man named Garth and his daughter Gwyneth, the waitress. She claims to be only a few days away from giving birth and is the cheeriest person you have yet to see in the wintry town. She is pregnant. You spend most days alone with her father, who is stern and rarely speaks. A couple of the local shop owners and traders will occasionally stop by for a drink at night, but the storm makes even short excursions down the rutted road unappealing.

The past few days have been calm and lonely, which are conducive to reflection on the year you've spent traveling and the life you left behind.

Despite being the most numerous race in Savarra, humans have limited influence in the Frost Marches.  In the Savarra universe, five types of humans are typical.

The beast-kin races, particularly the wolf-like lupines, are far more prevalent here because they initially colonized the north a very long time before scattered tribes of humans first began to spread out. 

Elvish explorers are eager to connect with their long-isolated sisters in the heart of the snow-blown forests, while orcish warbands invade the coastlands east of Hawkethorne, pushing ever closer to humanity's precarious footholds. 

Even some daring cat folk traders and explorers go far from their desert home to the Frost Marches in search of riches and uncharted territory. Only your name may be construed as being rigid about you.

The Frost Marches is a region of untamed magic and limitless opportunity, despite the fact that your birth race may influence a lot of your history and initial characteristics. Nothing is set in stone, not even your race or sexual orientation.

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