Ściągnij With Eyes Closed APK
With Eyes Closed is a visual novel suspense for adults. Lifelike characters, narrative, and player control are its primary characteristics. There are numerous seductive narrative sequences in the game.
What is With Eyes Closed APK?
You found yourself awake in the trunk of a car. You lose track of your identity and the manner in which you arrived. Two corpses encircle your handcuffs. You will quickly come to the realization, however, that this is not your primary concern.
Do you anticipate survival? Will you discover who and why you were abducted? Will you discern who is being exploited and whom you can rely upon? You alone are capable of answering these concerns.
Features of With Eyes Closed APK:
Story branching:
You determine the narrative's structure.
Superior quality images:
2k QHD is supported by the game (optional).
Extremely fluid animations:
Each animation is presented at 60 frames per second in 2k QHD (optional). All principal characters utilize character models from Genesis 9, which will be published in late 2022. Genesis 9 utilizes 8K HD and increases the mesh density. Additionally, more intricate forms and textures of the mouth, improved eyes, eyelashes, and eyebrows, and less contrived, more natural postures!
An intricately devised scheme:
The game is scheduled to run for three years, and its plot is fully developed. This approach eliminates the challenges associated with narrative complications, contradictions, and ill-conceived elements that may emerge when the story is developed concurrently with the game.
Delivers the mission on schedule:
Unfortunately, independent graphic novels financed through Patreon fail frequently. Primarily because individuals initiate development without first assessing the quantity of resources required.
Conclusion:
I have developed and released a Steam project that has amassed over 20,000 units of positive feedback. I am aware of how challenging the next one will be. Constantly adhere to revised release schedules.
I consistently fulfilled the obligations of my patrons and delivered timely updates throughout the development of Going Rogue. After the final game was released on Steam, I transitioned to game production full-time in order to concentrate on it.